
Birch / normal wood
Starter- Use
- Planks · first furniture cash
- Axe
- Tutorial wooden axe marks
Tutorial economy backbone — sell simple pieces before chasing odd biomes.

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Chop Chop Inc. trees are the raw half of the Cut → Process → Craft → Distribute loop in this Steam crafting comedy from NullRef Entertainment (published by rokaplay select). Early birch keeps the warehouse warm; later stone, metal, and electric trees feed odd materials like stonewood that normal chopping never drops. This page is the entity hub for searches around chop chop inc trees, stone tree / stonetree, metal tree, electric tree, and stonewood — with community-grade location clues and no invented map coordinates. Verified August 16, 2026 · Steam.
| Fact | Detail |
|---|---|
| Page intent | Chop Chop Inc. trees / stonewood hub |
| Platform | Steam PC |
| Genre | First-person crafting · cozy comedy |
| Mode | Singleplayer |
| Price | Paid on Steam — check store for current price |
| Confirmed families | Normal · Stone · Metal · Electric |
| Coordinate dump | TBA — community clues only, no fake GPS |
| Related | Machines · Regions · Battery |
Matched by build plan, shared topics, and guide progression — not random related links.
Birch and ordinary logs fund the first sawhorse week. Special trees exist so the catalog can demand materials that look wrong on purpose — stone that chops, metal that grows, electricity that pretends to be lumber. Steam copy teases those odd trees as things you discover while the furniture empire expands, which is why autocomplete keeps surfacing stone tree and stonewood next to the brand.

Players typing chop chop inc trees or chop chop inc stone tree usually already have a mission that names stonewood / stone tree and cannot find the prop. They do not need a lore essay; they need unlock order, a community-verified approach, and a clear “do not invent coordinates” policy when patches move props.
Special drops still go through process → craft → sell. Treat them as gated inputs for grindstones, axes, later crafts (including Press-era talk), and mid-game HQ upgrades — not as a separate mini-game that replaces city deliveries.
Next: the tree-type table this wiki can stand behind today.
Official materials and community footage agree on four practical families. Drop timers, axe tiers, and exact counts stay TBA until pinned in-game.

| Tree family | What players use it for | Confidence | Notes |
|---|---|---|---|
| Normal / birch-style | Starter logs → planks → furniture cash | High | Tutorial economy backbone |
| Stone trees | Stonewood / stone-wood style materials | High | Early gate for grindstone / axe talk |
| Metal trees | Metal-flavored chopping inputs | High as family; routes TBA | Often discussed after HQ expansion |
| Electric trees | Weird electrical lumber for later crafts | High as family; routes TBA | Community talk near Press / battery era — verify recipes in build |

Tutorial economy backbone — sell simple pieces before chasing odd biomes.

Community stonewood path runs through windmill / water travel and Sir’s stone-tree beat.

Highest-volume “where is stonewood?” search — follow mission text, not fake coordinates.

Metal-flavored inputs for mid-game machines and sillier furniture sets.

Weird electrical lumber for later crafts — pair with machines page when pins appear.
Some runs mention walnut or other biome woods. Until a verified catalog row exists, treat them as region-flavor normal trees rather than inventing a fifth official family on this page.
Community automation talk claims some harvester timings ignore certain hydro upgrades. Exact minutes stay TBA here — when you automate, verify regen on your build and read automation for layout habits, not fake DPS charts.
Stonewood is the highest-volume stuck phrase under the trees cluster. Community shorts and help clips describe an early path that is quest-gated, not a free-world GPS pin.
| Clue type | Community-verified signal | What not to invent |
|---|---|---|
| Quest language | Sir asks you to cut the stone tree nearby | Fake XYZ map pins |
| Prep gear | Wooden shoes after windmill repair → walk on water | Unverified alternate shoe recipes |
| Drop name | Stonewood / stone wood from the stump chop | Fake stack sizes as “official” |
| Immediate spend | Return stonewood for grindstone / axe progression talk | Selling all stonewood before the turn-in |
| Later supply | Deeper zones show more stone trees once unlocked | Claiming “only one forever” as patch-proof |
Some playthroughs call the first stone tree “the only one around,” then later remark that lower / newer biomes have many more. Both can be true across the campaign: early scarcity is a quest beat; later biomes refill the material. Do not assume the first stump is your forever farm.
You are probably still before the windmill / water / Sir sequence. Push beginner guide sales and regions unlocks instead of clear-cutting every birch in hope.
Map dumps rot after patches. A repeatable scout loop tied to unlocks beats a screenshot with arrows from last week’s build.
| Travel you already owe | Tree scout add-on | Why it works |
|---|---|---|
| Bridge / cliff repair | Check both sides and any “blocking the view” props | Quest trees love dramatic sightlines |
| Water crossing after shoes | Sweep the far bank for stone / odd silhouettes | Early stonewood path is water-gated in clips |
| HQ / headquarters expansion | Note metal-tree talk in the same episode window | Metal trees surface with mid-game HQ progress |
| Electronics / Press errands | Keep eyes open for electric-looking lumber | Electric trees rhyme with battery-era travel |
| City delivery loop | Glance at roadside weird growth on the return trip | Low cost; you were walking anyway |
When Discord or a video says “over there by Sir,” that is a landmark clue, not a coordinate. Translate landmarks into your own screenshot markers. If a third-party site pastes latitude-style numbers for a cozy first-person map, ignore them.
Scout the newest unlocked pocket, chop what the log asks for, then restart collectors at HQ. Parallel sightseeing across three biomes is how warehouses go empty.
Special wood is a key, not a trophy shelf. Spend it on the recipe or upgrade that named it before hoarding “for later.”
| Material vibe | Typical next spend (qualitative) | Wiki follow-up |
|---|---|---|
| Stonewood | Grindstone / axe progression and early special crafts | Tips · Machines |
| Metal tree drops | Mid-game processing and HQ machine materials | Machines · Automation |
| Electric tree drops | Electronics-adjacent crafts near Press era | Battery · Furniture |
| Any odd plank | Blueprint recipes that refuse birch | Furniture |
Need throughput → machines and automation. Need cash while you travel → furniture and money making. Battery softlock is a different page; electric trees do not replace the Electric Press checklist.
These look like missing spawns but are usually sequencing errors.
| Mistake | Why it feels broken | Fix |
|---|---|---|
| Hunting stone trees on day one | Water / Sir path still locked | Fund windmill / shoes / NPC beats first |
| Ignoring mission text | Tree is behind a named objective | Read the log; chop the prop it points at |
| Selling first stonewood stack | Turn-in fails later | Hold odd wood until the quest clears |
| Trusting stale coordinate pads | Prop moved or never existed there | Re-scout from landmarks + Discord |
| Clear-cutting birch instead of unlocking travel | No new silhouettes appear | Spend gold on the next region unlock |
| Confusing electric trees with battery craft | Wrong softlock page | Open Battery for Press recipes |
Ask on the official Discord with your mission name, whether you have water-walking shoes, and a screenshot of the area Sir / the log describes. Do not accept pasted fake coordinates as gospel — ask for landmark language.
Community early-game clips place the first stonewood chop after windmill / wooden-shoes water travel and a Sir Worcestershire beat that points at a nearby stone tree. Exact pins stay TBA — follow that quest language, not a GPS dump.
Chop a stone tree (stump interaction in the guides that cover it), then collect stonewood. Early on it is quest-gated; later biomes can show more stone trees.
Yes — Steam materials and mid-game footage treat metal and electric trees as discoverable special families alongside stone trees. Routes and drop tables remain TBA here.
Early dialogue / player commentary often treats the first one as the only tree nearby. Later areas can contain many more — do not plan your whole mid-game farm on the tutorial stump.
Community runs chop the early stone tree as part of Sir’s request, then talk about grindstone / axe upgrades afterward. Exact tier gates for later odd trees are TBA — upgrade when a chop feels blocked, not from invented DPS tables.
Turn it in or craft what named it, then deepen machines / automation if throughput hurts, or furniture / money-making if cash flow hurts.
Steam Hotfix #4 (August 11, 2026) doubled Auto Harvester speed and cut Metal Ingot cost from 2 metal wood to 1. Metal / electric tree locations are unchanged — the patch is economy, not a new biome.
Matched by build plan, shared topics, and guide progression — not random related links.